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	<title>Comments on: Educational Gaming Has to Engage the Students&#8230; but How?</title>
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	<description>Where Education and Technology Intersect</description>
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		<title>By: TLC News Service &#187; Educational Gaming has to Engage the Students&#8230; but How? - EduTechie.com</title>
		<link>http://edutechie.com/2006/11/educational-gaming-how/comment-page-1/#comment-792</link>
		<dc:creator>TLC News Service &#187; Educational Gaming has to Engage the Students&#8230; but How? - EduTechie.com</dc:creator>
		<pubDate>Tue, 06 Mar 2007 05:29:06 +0000</pubDate>
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		<description>[...] Check out the full article here:&#160; http://www.edutechie.com/2006/11/educational-gaming-how/ [...]</description>
		<content:encoded><![CDATA[<p>[...] Check out the full article here:&nbsp; <a href="http://www.edutechie.com/2006/11/educational-gaming-how/" rel="nofollow">http://www.edutechie.com/2006/11/educational-gaming-how/</a> [...]</p>
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		<title>By: e-Portfolio&#8217;s of the Future! (Foreign Language Focus) at EduTechie.com</title>
		<link>http://edutechie.com/2006/11/educational-gaming-how/comment-page-1/#comment-48</link>
		<dc:creator>e-Portfolio&#8217;s of the Future! (Foreign Language Focus) at EduTechie.com</dc:creator>
		<pubDate>Wed, 06 Dec 2006 22:08:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.edutechie.com/2006/11/educational-gaming-has-to-engage-the-students-but-how/#comment-48</guid>
		<description>[...] Virtual Gaming Classes - Integrating online multi-player games like Eve-Online, Second Life and World of Warcraft into classroom learning environments (Article). [...]</description>
		<content:encoded><![CDATA[<p>[...] Virtual Gaming Classes &#8211; Integrating online multi-player games like Eve-Online, Second Life and World of Warcraft into classroom learning environments (Article). [...]</p>
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		<title>By: Mark Underwood</title>
		<link>http://edutechie.com/2006/11/educational-gaming-how/comment-page-1/#comment-42</link>
		<dc:creator>Mark Underwood</dc:creator>
		<pubDate>Thu, 30 Nov 2006 20:43:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.edutechie.com/2006/11/educational-gaming-has-to-engage-the-students-but-how/#comment-42</guid>
		<description>I think you&#039;re onto something with a hybridized virtual / real world model (your solution 1). For our pandemic flu simulation project (pandemicsimulation.com and simdemic.com), we considered such a model. That construct would have created a SecondLife version of an entire health system network that had live data feeds to admissions and supply data from a real hospital system in Long Island NY. Meanwhile, we learned of a compelling SecondLife project in Idaho that is worthy if your attention at www.play2train.org. -Mark Underwood / (Applied Visions Inc.)</description>
		<content:encoded><![CDATA[<p>I think you&#8217;re onto something with a hybridized virtual / real world model (your solution 1). For our pandemic flu simulation project (pandemicsimulation.com and simdemic.com), we considered such a model. That construct would have created a SecondLife version of an entire health system network that had live data feeds to admissions and supply data from a real hospital system in Long Island NY. Meanwhile, we learned of a compelling SecondLife project in Idaho that is worthy if your attention at <a href="http://www.play2train.org" rel="nofollow">http://www.play2train.org</a>. -Mark Underwood / (Applied Visions Inc.)</p>
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